libGDX is a relatively low level, free, open source cross platform game development framework written in Java.
This list is a curated collection of awesome resources, tools, tutorials, and projects using the libGDX game framework to help developers make awesome games.
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Resources that can be used in libGDX code to boost the framework’s capabilities.
Algorithms and AI
- gdx-ai – Artificial Intelligence framework featuring Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines.
- Simple Graphs – A java library for graph data structures and algorithms (including fast pathfinding).
- Controllers – Adds support to gamepads and joysticks.
- gdx-controllerutils – Adds Scene2D button input support, user configurable button mappings and hotplugging for LWJGL2.
- sdl2gdx – Powerful gamepad implementation using SDL. Supports hundreds of controllers under the same mapping, rumble, and hotplugging.
Entity Component System (ECS)
- Artemis-odb – High performance java based Entity-Component-System framework.
- Ashley – A Java entity system inspired by Ash & Artemis.
- Box2D – One of the most popular physics libraries for 2D games.
- Bullet – 3D Collision Detection and Rigid Body Dynamics Library.
- jbump – Easy to implement AABB collision detection useful for platformers and other simple 2D games.
- gdx-facebook – Provides cross-platform support for Facebook Graph API.
- gdx-fireapp – Cross-platform API for Firebase.
- gdx-firebase – Cross-platform (only Desktop/Android) API for Firebase.
- gdx-gameanalytics – Game Analytics REST API client implementation for libGDX. Works on all backends.
- gdx-gamesvcs – Easy integration of gameservices, such as Google Play Games, Apple Game Center, and more.
- gdx-pay – Provides a cross-platform API for InApp purchasing.
- steamworks4j – A thin wrapper which allows Java applications to access the Steamworks C++ API.
Setup and Deployment
- gdx-liftoff – A modern setup tool for libGDX that uses the current Gradle 5.x series.
- Packr – Packages your JAR, assets and a JVM for distribution on Windows, Linux and macOS.
- Freetype – Generate BitmapFonts of your desired size on the fly from lightweight .ttf font files.
- gdx-dialogs – Provides cross-platform support for native dialogs.
- gdx-skins – Free Scene2D GUI skins.
- InGameConsole – Allows a developer to add a console (similar to how it is featured in Source games) to their game.
- msdf-gdx – Provides lightweight utilities to draw high-quality MSDF (multi-channel signed distance field) text on libGDX.
- PieMenu – Radial menus for Scene2D that are highly flexible and easy to customize.
- Ray3K Skins – Free Scene2D.UI skins with example code, custom drawables, and experimental features.
- Skin Composer – Create skins for libGDX scene2d.ui with a graphical interface.
- TenPatch – An alternative to libGDX’s 9patch implementation that implements multiple stretch regions.
- TypingLabel – A libGDX Label that appears as if it was being typed in real time.
- VisUI – Allows to create nice looking UI in libGDX using scene2d.ui. Note this is not a UI editor.
- Box2DLights – 2D lighting framework that uses Box2D for raycasting and OpenGL ES 2.0 for rendering.
- gdx-vfx – Flexible post-processing shader visual effects based on libgdx-contribs-postprocessing.
- libgdx-screenmanager – A screen manager for libGDX supporting various transition effects
- Particle Park – A showcase of downloadable particle effects with live previews.
- Shape Drawer – A performant alternative to ShapeRenderer that avoids Batch flushing.
- Spine – Skeleton-based animation tool that focuses specifically on 2D animation for games.
- gdx-gltf – GLTF 3D file format support (import/export), PBR shaders, and others advanced rendering.
- libgdx-graph – Provides a GUI to design your rendering pipeline and shaders, and a library to easily incorporate them into your games. Guide here
- gdx-dbgagent – Java Agent for debugging common issues, like objects not being disposed and constants such as Color.WHITE being modified.
- gdx-jnigen – Small library that allows C/C++ code to be written inline with Java source code.
- gdxGifRecorder – A utility class that records a GIF and saves it automatically.
- KTX – Kotlin extensions and utilities for libGDX.
- noise4j – Simple map generators based on various procedural content generation tutorials.
- Texture Packer GUI – A simple way to pack and manage texture atlases for libGDX game framework.
Tutorials for newbies and seasoned developers alike.
- Official libGDX Wiki – Official libGDX wiki that contains a huge amount of information.
- Tann’s Hello libGDX – An excellent guide for beginners on how to create a game from scratch.
- Splash Screens – Video tutorial on creating splash screens to display before your game window loads.
- Creating a Launcher – Video tutorial on using libGDX to make a game launcher.
- Deploying with JPackage – A tutorial on deploying libGDX games with JPackage via Gradle commands.
- JSON in Game Dev – General tutorial on using JSON for storing data.
- Progress Bar Design – Discusses the pros and cons of different progress bar design techniques with examples.
- libGDX External Tutorials – Big list of official unofficial tutorials.
- Code Hotswapping – Video tutorial on enabling code hotswapping for libGDX projects to increase productivity.
- Dynamic Textures with Pixmap – Details how to create a mask using Pixmaps.
- iOS Deployment Tutorial – Deploying to iOS in 2019 using RoboVM.
- Sub-pixel Perfect Smooth Scrolling – Pixel-perfect smooth scrolling.
Collection of free and high quality assets to get your game to the next level.
- Kenney Assets – High quality assets for your game, from 2D and 3D art to sound effects.
- OpenGameArt.org – Repository offering a variety of open content assets.
- Game-Icons.net – Repository containing heaps of cool game related graphics.
- bfxr.net – Quickly create unique sound effects by pressing a few buttons, excellent for prototyping.
- freesound.org – Huge collaborative database of audio snippets, samples, recordings, bleeps.
Get in touch with other libGDX developers to collaborate and get help.
- Discord – An active chat with various leaders from the community available every day. Recommended
- Reddit – Unofficial subreddit for libGDX. Not a lot of activity.
Other awesome lists that might be useful to libGDX developers.
- Game Talks – A curated list of gaming talks (development, design, etc).
- Java – A curated list of awesome Java frameworks, libraries and software.
- Game Accessibility Guidelines – A straightforward reference for inclusive game design, to ensure that games are just as fun for as wide a range of people as possible. Recommended