- Implementations, Interpreters, and Bindings
- Package Managers
- Build Tools and Standalone Makers
- Debugging and Profiling
- IDEs and Plugins
- Utility Belts
- Game Engines
- Game Development
- Web/Networking Platforms
- Command-line Utilities
- Concurrency and Multithreading
- Object-oriented Programming
- File system and OS
- Time and Date
- Image Manipulation
- Digital Signal Processing
- Hardware and Embedded Systems
- Math and Scientific Computing
- Parsing and Serialization
- Data Stores
- Message Brokers
- Foreign Function Interfaces
- Analysis Tools and ASTs
- Experimental, etc
- Scriptable by Lua
Implementations, Interpreters, and Bindings
- Lua – Lua’s original ANSI C interpreter.
- Lua Repo – The official Lua repo, as seen by the Lua team, mirrored to GitHub.
- LuaJIT – High-performance Just-In-Time compiler for Lua.
- LLVM-Lua – Compiles Lua to LLVM.
- lua.vm.js – Lua VM on the web; a direct port of the C interpreter via LLVM, emscripten, and asm.js.
- MoonSharp – A Lua interpreter written entirely in C# for the .NET, Mono and Unity platforms.
- UniLua – A pure C# implementation of Lua 5.2, focused on compatibility with the Unity game engine.
- lupa – Python bindings to LuaJIT2.
- golua – Golang bindings to the Lua C API.
- GopherLua – Lua 5.1 VM and compiler implemented in Go with Go APIs.
- LuaBridge – A lightweight library for mapping data, functions, and classes back and forth between C++ and Lua.
Note: From LuaJIT to Lua to lua.vm.js to Moonshine, a basic benchmark sees performance drop by roughly a factor of 6 with each hop.
- LuaRocks – De-facto tool for installing Lua modules as packages called “rocks”, plus public rock repository and website. Much like npm or pip.
Build Tools and Standalone Makers
- Lake – A build engine written in Lua, similar to Ruby’s rake.
- Luabuild – Highly customizable Lua 5.2 build system.
- luastatic – Simple tool for turning Lua programs into standalone executables.
- omnia – A batteries-included creator of standalone executables, built on top of luastatic.
Debugging and Profiling
- ProFi – Simple profiler that works with LuaJIT and produces a report file.
- luatrace – Toolset for tracing/analyzing/profiling script execution and generating detailed reports.
- StackTracePlus – Drop-in upgrade to Lua’s stack traces which adds local context and improves readability.
- MobDebug – Powerful remote debugger with breakpoints and stack inspection. Used by ZeroBraneStudio.
- lovebird – Browser-based debug console. Originally made for LÖVE, but works in any project with LuaSocket support.
IDEs and Plugins
- Lua Development Tools – Eclipse plugin which provides code completion, debugging, and more. Built on Metalua.
- Lua for IDEA – IntelliJ IDEA plugin which, among other things, provides code completion, smart highlighting, and experimental debugging.
- ZeroBraneStudio – Lightweight, customizable, cross-platform Lua-dedicated IDE with code completion and analysis, written in Lua. Has broad debugging support for numerous Lua engines.
- BabeLua – Lua editor/debugger extension for VS2012-13 with highlighting, auto-completion, linting, and formatting capabilities.
- lua-mode – Emacs major mode for editing Lua.
- vscode-lua – VSCode intellisense and linting.
- Lua Fun – High-performance functional programming library designed for LuaJIT.
- Moses – Functional programming utility belt, inspired by Underscore.js.
- Penlight – Broad, heavyweight utility library, inspired by Python’s standard libs. Provides the batteries that Lua doesn’t.
- lua-stdlib – Middle-weight standard library extension; adds some useful data structures, utility functions, and basic functional stuff.
- Microlight – A little library of useful Lua functions; the ‘extra light’ version of Penlight.
- compat53 – Compatibility module providing Lua-5.3-style APIs for Lua 5.2 and 5.1.
- RxLua – Reactive Extensions, Observables, etc.
- LÖVE 2D – Desktop game development platform. Cross-platform, feature-complete, well-adopted.
- Corona SDK – Development platform for iOS and Android. Proprietary, but used by numerous top games and apps, totaling over 150 million downloads.
- MOAI – Open source, cross-platform, mobile game development framework. Minimalist C++ engine powered by Lua scripting.
- Drystal – Open source, games can run on Linux or on any platform with a recent web browser.
- Amulet – Open source, audio/visual toolkit suitable for small games and experimentation. It runs on Windows, Mac, Linux, HTML5 and iOS.
- LÖVR – 3D framework for creating virtual reality experiences, inspired by LÖVE 2D.
- Coronium – Simple cloud platform supporting analytics, data objects, user management, and more.
- moaifiddle – Edit and share short scripts for the MOAI game engine and run them in the browser using WebGL.
- Jumper – Fast, lightweight, and easy-to-use pathfinding library for grid-based games.
- lume – Utility belt library geared toward game development.
- NoobHub – Network multiplayer for Corona, LÖVE, and more, following a simple pub-sub model.
- Collision detection
- termtris – A tetris clone, written in literate style with “an emphasis on learn-from-ability”.
- PacPac – A Pac-man clone, made with LÖVE.
- Mari0 – Fusion of Mario and Portal, made with LÖVE. See also its wikipedia entry.
- Journey to the Center of Hawkthorne – 2D platformer based on Community’s Digital Estate Planning episode, made with LÖVE.
- lua-log – Asynchronous logging library with pluggable writers for file system, network, ZeroMQ, and more.
- LuaLogging – Log4j-inspired logging library supporting various appenders.
- luasyslog – Log to syslog, based on LuaLogging.
- OpenResty – A fast and scalable web application platform created by extending Nginx with Lua. Today’s de-facto Lua web platform, used heavily by Cloudflare, Taobao, Tencent, and others.
- turbo – Event-driven, non-blocking, LuaJIT-based networking suite and framework, inspired by Tornado.
- Kepler Project – A collection of web-oriented projects using a common set of standards and components.
- Pegasus.lua – Pegasus.lua is a http server to work with web applications written in Lua language.
- awesome-resty – A list like this one, but focused on OpenResty.
- Core platform
- Third-party modules
- lua-resty-http – Lua HTTP client driver, built on the cosocket API.
- Frameworks & tools
- Lapis – Full-stack framework for Lua and OpenResty. Like the Django or Rails of Lua. Supports Moonscript.
- ledge – Lua module providing scriptable, RFC-compliant HTTP cache functionality.
- Sailor — An MVC web framework compatible with OpenResty, Apache and other webservers.
- Kong – Microservice & API Management Layer.
Search this page for ‘OpenResty’ to find related packages under other categories (data stores in particular).
- ansicolors – Simple function for printing to the console in color.
- cliargs – A simple command-line argument parsing module.
- lua-term – Terminal operations and manipulations.
- argparse – A feature-rich command line parser inspired by argparse for Python.
Concurrency and Multithreading
- Coroutine-based multitasking:
- llthreads – A simple wrapper for low-level pthreads & WIN32 threads.
- llthreads2 – Newer rewrite of llthreads.
- lanes – Library implementing a message passing model with one OS thread per Lua thread.
- luaproc – Message-passing model which allows multiple threads per OS thread and easily generalizes across a network. See also the paper where it originated.
For more on the differences (particularly between
luaproc), see this comparison of options; somewhat dated, but covers how each one works and the significant differences.
- lustache – Mustache template implementation.
- etlua – Embedded Lua templates, ERB-style.
- lua-resty-template – Lua-oriented template engine for OpenResty, somewhat Jinja-like.
- LDoc – Documentation generator which modernizes and extends LuaDoc.
- Locco – Lua port of Docco, the “quick-and-dirty, hundred-line-long, literate-programming-style documentation generator”.
- docroc – Parse comments into a Lua table to generate documentation.
- 30log – Minimalist OOP library with basic classes, inheritance, and mixins in 30 lines.
- middleclass – Simple but robust OOP library with inheritance, methods, metamethods, class variables and mixins.
File system and OS
- LuaFileSystem – Extends and complements Lua’s built-in set of file system functions.
- luaposix – Bindings for POSIX APIs, including curses.
- lunix – Bindings to common Unix system APIs, striving for thread-safety.
- lua-path – File system path manipulation library.
Time and Date
- LuaDate – Date and time module with parsing, formatting, addition/subtraction, localization, and ISO 8601 support.
- luatx – Time, date, and timezone library.
- magick – Lua bindings to ImageMagick for LuaJIT using FFI.
Digital Signal Processing
- LuaFFT – An easy to use Fast Fourier Transformation package in pure Lua.
- Worp – Sound/music/DSP engine written for LuaJIT.
Hardware and Embedded Systems
- eLua – Lua, extended with optimizations and specific features for efficient and portable embedded software development.
Math and Scientific Computing
- SciLua – Numerical/scientific computing framework built on LuaJIT, with an interface to R.
- Torch7 – Scientific computing framework with wide support for machine learning algorithms, used by Facebook, Google, and more.
- lhf’s Lua Tools – Assorted libraries and tools, many math- or data-related.
Parsing and Serialization
- lyaml – YAML encoding/decoding via binding to LibYAML.
- lunamark – Converts Markdown to other textual formats including HTML and LaTeX. Uses LPeg for fast parsing.
- LXSH – A collection of lexers and syntax highlighters written with LPeg.
- lua-pb – Protocol Buffers implementation.
- i18n.lua – Internationalization library with locales, formatting, and pluralization.
- inspect.lua – Human-readable representation of Lua tables.
- serpent – Serializer and pretty printer.
- Ser – Dead simple serializer with good performance.
- say – Simple string key-value store for i18n.
- lua-zlib – Simple streaming interface to zlib for gzip/gunzip.
- lua-zip – Lua binding to libzip. Reads and writes zip files.
- LuaCrypto – Lua bindings to OpenSSL.
- lua-lockbox – A collection of cryptographic primitives written in pure Lua.
- luatweetnacl – Bindings to tweetnacl, modern high-security cryptographic library.
- luaossl – “Most comprehensive OpenSSL module in the Lua universe” – used by lapis, kong, and lua-http.
- LuaSocket – Networking extension which provides a socket API for TCP and UDP, and implements HTTP, FTP, and SMTP.
- lua-websockets – WebSocket client and server modules. Webserver-agnostic, implemented in Lua on top of LuaSocket.
- lua-cURLv3 – Lua binding to libcurl.
- lua-http – Asynchronous HTTP and WebSocket library with client and server APIs, TLS, and HTTP/2; based on cqueues.
- LuaSQL – Simple interface for connecting to ODBC, ADO, Oracle, MySQL, SQLite and PostgreSQL.
- pgmoon – Lua PostgreSQL driver for OpenResty, LuaSocket, and cqueues.
- lua-resty-mysql – Lua MySQL driver for OpenResty.
- lua-resty-cassandra – Lua Cassandra client driver for OpenResty and others.
- lua-zmq – Lua bindings to ZeroMQ.
- lzmq – A newer Lua binding to ZeroMQ.
- lua-resty-kafka – Kafka client driver based on OpenResty cosockets.
- lua-resty-rabbitmqstomp – RabbitMQ client library based on OpenResty cosockets.
- busted – BDD-style unit testing framework with great docs and Moonscript support.
- telescope – Flexible and highly customizable testing library.
- luassert – Assertion library extending Lua’s built-in assertions.
- lust – Minimal test framework.
Foreign Function Interfaces
- LuaJIT FFI – LuaJIT’s mechanism for calling external C functions and using C data structures from pure Lua code.
- luaffi – Standalone FFI library, compatible with the LuaJIT FFI interface.
Analysis Tools and ASTs
- luadec51 – Lua Decompiler for Lua version 5.1.
- luacov – Simple coverage analyzer, used by busted and telescope for checking test coverage.
- luacov-coveralls – LuaCov reporter for coveralls.io.
- luacheck – Simple static analyzer which detects accidental globals and undefined or shadowed locals.
- Metalua – Pure Lua parser and compiler, used for generating ASTs. A number of other tools make use of the Metalua parser in this way.
- LuaInspect – Lua’s most powerful code analysis and linting tool, built on Metalua. Used by ZeroBraneStudio, among others.
- LuaMinify – Minifier which also brings its own static analysis tools, lexer, and parser.
- Typed Lua – A typed superset of Lua that compiles to plain Lua.
- lua-parser – A Lua 5.3 parser written using LPegLabel, with improved error messages.
- punchdrunk.js – Moonshine + LÖVE API reimplementation = run LÖVE games in the browser.
- graphql-lua – Lua implementation of GraphQL.
Scriptable by Lua
- luakit – Fast, small, webkit based browser framework extensible by Lua.
- Hammerspoon – A powerful, extensible OS X automation tool. A community-maintained fork of Mjolnir.
- kpie – A scripting utility to juggle windows.
- lumail – A console-based mail client, with extensive scripting capabilities.
- AwesomeWM – A highly configurable and extensible window manager for X, scripted and configured by Lua.
- Textadept – Extremely lightweight, customizable, cross-platform editor, written (mostly) in (and scripted by) Lua.
- KoReader – An ebook reader application supports PDF, DJVU, EPUB, FB2 and much more, running on Kindle, Kobo, PocketBook and Android devices.
- MoonScript – Moonscript is a dynamic scripting language that compiles to Lua. It reduces verbosity and provides a rich set of features like comprehensions and classes. Its author calls it ‘CoffeeScript for Lua’.
- sitegen – A static site generator which uses MoonScript and supports HTML and Markdown, page grouping, and plugins.
- lua-l – The official Lua mailing list, and one of the focal points of the Lua community.
- Lua.Space – The Lua community blog.
- Lua Users Foundation – An association of individuals with the mission of supporting and promoting Lua and its community and ecosystems.
- lua-users.org – A site for and by users of Lua, featuring an IRC channel, a web archive of lua-l, and a large wiki.
- Reference Manual – The official definition of the Lua language.
- lua-users wiki – A large community-maintained collection of Lua information and resources, supplementing the official website.
- Lua Unofficial FAQ – Answers all sorts of Lua-related questions, including many of the form ‘How to ___?’.
- Lua 5.3 Glossary – A glossary of some essential Lua terms.
- Lua-users style guide – A general, high-level style guide; unopinionated, easily agreed on.
- Olivine style guide – A more opinionated and specific, and therefore more rigorous, guide.
- Lua Crash Course – Short crash course readover, or reference for when you forget the basics.
- Learn Lua in 15 Minutes – A well-commented example file which covers the basics.
- lua-users tutorial – In-depth collection of tutorials aimed at newcomers.
- Lua Missions – A series of ‘Missions’ to work through which are designed to teach aspects of Lua along the way.
- Creating an Image Server – Walks through setting up and using OpenResty to build a simple image processing server; a great starting point for playing with OpenResty.
- Embedding Lua in C – An introductory walkthrough of embedding Lua in a C program. A bit dated, but still a great walkthrough.
- Lua: Good, bad, and ugly parts – A thorough summary of the good, different, bad, and ugly aspects of Lua, including many subtle quirks, by the author of ZeroBraneStudio.
- Lua states, libraries, coroutines and memory – Diagrams and explains some more advanced concepts of the Lua VM, particularly when interfacing with C.
Talks & Slides
- Roberto’s Talks – History of talks given by Lua’s chief architect, with slides for each.
- Lua Workshop Talks – High-quality talks are given at each ~annual Lua Workshop, and a history of them is online, slides included.
- Programming in Lua – The authoritative intro to all aspects of Lua programming, written by Lua’s chief architect. Three editions released; first edition available online.
- Lua Quick Reference – A quick reference on how to program in and embed Lua 5.1 through 5.3, by the creator of Textadept.
- Programming Gems – A collection of articles covering existing wisdom and practices on programming well in Lua, in a broad variety of use cases.
- Lua Programming – A shorter overview of the language, up to date for Lua 5.2, and available online.