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Awesome Naming Things In Computer Science – Massive Collection of Resources

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There are only two hard things in Computer Science: cache invalidation and naming things.

― Phil Karlton

Concepts in computer science are usually nothing tangible so it’s no surprise that naming things is hard.
Nevertheless, we do come up with clever, creative and funny names.
Some of them so established, we never pause and admire.

This is a curated list for when naming things is done right.


Data Structures and Algorithms

  • Greedy algorithm – An algorithm that finds a solution by always picking the currently best looking option without thinking too much about past and future decisions.
  • Hill climbing – Starting somewhere in the hilly “landscape” of solutions you go in the direction of steepest ascent until reaching the top of a hill. You might miss higher hills though.
  • Stack – Like with a stack of pancakes you can only add and remove items from the top of this data structure.
  • Tree – A hierarchically organized data structure. From the root item the other items branch out into nodes and leaves.
  • Queue – In this data structure items are always added at the end and removed at the front as if the items were waiting in line.

Design Patterns and Anti Patterns

  • Adapter – Allows classes with incompatible interfaces to work together by wrapping its own interface around that of an already existing class.
  • Facade – Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying structure.
  • Promise – A representation of a result that is available in the future, unless there are errors. Like in reality, promises are broken sometimes.
  • Shotgun surgery – A programming anitpattern where in a single change you wildly add code everywhere in your codebase.


  • fold – Like a blanket being folded up, this function iterates a collection and in each step combines the current item with everything that has already been folded.
  • trampoline – Continuously runs functions which itself return functions. Like a child on a trampoline that returns and bounces back up.
  • zip – Merges two lists into one list of pairs like the interlocking teeth of a zipper.

IT Security

  • Backdoor – A method of bypassing normal authentication in a computer system.
  • Computer virus – A computer program that self replicates by infecting other computer programs similar to the behavior of biological viruses.
  • Cyber hygiene – Steps and practices that users should take to maintain system health and improve online security.
  • Honeypot – Part of a system meant to look like an attractive target but actually helps detect and deflect attackers.
  • Phoning home – When a system (e.g. stolen computer) secretly reports back to a third party other than the current possessor. The name is a reference to the movie E.T.
  • Sandbox – A safe and isolated environment to test unverified programs that may contain malicious code.
  • Trojan horse – Malware which misleads users of its true intent. The term is derived from the Ancient Greek story of the deceptive Trojan Horse.

Libraries and Frameworks

  • clooney – A JavaScript library implementing the actor model for concurrent computation. The term is a reference to George Clooney who is also an actor.
  • uppy – A dog themed uploader component. The name is a blend of upload and puppy. It even comes with a crash recovery plugin called Golden Retriever.

Machine Learning

  • Confusion matrix – A tabular summary of a classifiers “confusion”, i.e. how often it thought to make correct predictions when it actually didn’t.
  • Decision boundary – A boundary dividing the space of possible data points. Here you decide, everything on this side is SPAM, everything on that side is not.

User Interface Design

  • Breadcrumb – Navigational aid allowing users to keep track of their location within programs, documents, or websites. The term is a reference to the fairy tale Hansel and Gretel.
  • Carousel – A kind of animated slideshow looping back on itself.
  • Desktop – The metaphorical top of the user’s desk, upon which objects such as documents and folders of documents can be placed.
  • Hamburger button – A button to toggle a menu. The associated icon resembles a hamburger.
  • Optimistic UI – User interfaces that assume expensive operations will complete successfully thereby improving the perceived performance.
  • Scrolling – Screen content is often less like a book with discrete pages and more like a continuous roll of parchment, i.e. a scroll.

Theoretical Computer Science

  • Clique problem – The problem of finding groups of mutual friends in a network of people with friendship relations. Or more general, finding complete subgraphs.
  • Game of Life – A game without players and nearly no rules which nevertheless produces astonishing complexity.


  • ACID vs. BASE – Acronyms describing competing database ideologies (aka. SQL vs. NoSQL).
  • Bottleneck – A central part of a network/application that significantly limits throughput/performance and should ideally be eliminated.
  • camelCase, snake_case, kebab-case – Different case styles where the name illustrates its appearance.
  • Easter egg – A hidden feature especially in video games in reference to the Easter egg hunt.
  • Floating point number – This representation can encode numbers at very different magnitudes with limited amount of digits by letting the radix point float instead of being fixed in place.
  • Framework – In software architecture (like in actual architecture) frameworks provide basic structure to build upon that guide and constrain the further development.
  • Garbage Collector – Part of a program that attempts to find and reclaim garbage pieces of memory not used anymore.
  • Glue Code – Jenga and LEGO bricks don’t share the same interface but you can always glue them together.
  • Heisenbug – A bug that seems to disappear or change when one tries to study it. It’s a pun on Werner Heisenberg who discovered that the act of observing quantum systems inevitably alters their state.
  • Lazy evaluation – An evaluation stategy which suspends evaluation until it’s absolutly necessary and then never does it again.
  • Process starvation – A problem where a process is perpetually denied resources to do its work.
  • Time travel debugging – Stepping back in time through source code to understand execution and sometimes even to change history.
  • Tree shaking – Shake the dependency tree until all the dead parts are falling off and you end up with a nice lean tree.

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